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Full Version: ObiSkinnedClothRenderer needs shadow properties
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Thanks for the Obi 5.2 update.
However it seems that cast and receive shadow properties not be implemented.

I suggest to change line 86 of ObiSkinnedClothRenderer.cs like this.
Code:
Graphics.DrawMesh(clothMesh, matrix, rendererMaterials[j], gameObject.layer, null, Mathf.Min(j, subMeshCount - 1)

                            ,null,skin.shadowCastingMode,skin.receiveShadows);
(30-03-2020, 12:27 PM)asimofu_ok Wrote: [ -> ]Thanks for the Obi 5.2 update.
However it seems that cast and receive shadow properties not be implemented.

I suggest to change line 86 of ObiSkinnedClothRenderer.cs like this.
Code:
Graphics.DrawMesh(clothMesh, matrix, rendererMaterials[j], gameObject.layer, null, Mathf.Min(j, subMeshCount - 1)

,null,skin.shadowCastingMode,skin.receiveShadows);

Hi,

Thanks for the suggestion! including it in the next release.