General
Threads
- What's Next? Fracturing? (4 Replies)
- Are Obi products going to be updated soon? (5 Replies)
- Obi 4.0.2 compile errors (4 Replies)
- Using Obi Fluid and Rope together (1 Reply)
- Unknown CPU architecture (0 Replies)
- Trial version? (0 Replies)
- When Obi 4 comes out? (3 Replies)
- Adding custom particle forces (7 Replies)
- Performance issue. Could you help? (5 Replies)
- How to copy Obi to another computer (0 Replies)
- Not realtime simulation without affecting FPS (3 Replies)
- Collision marked as Trigger not collides (2 Replies)
- Access violation crash! (8 Replies)
- Menu Component/Physics/Obi/Obi Particle Baker can't be checked because doesn't exist? (1 Reply)
- DLL Access Violation (0 Replies)
- Obi Version in About window (0 Replies)
- Determinism in the physics engine (2 Replies)
- Using 360 VR Capture, But no fluid rendering (2 Replies)
- Why obi doesn't work in Gpu ? (2 Replies)
- Freezing up when I come into contact with a collider that is moving (2 Replies)
- Using 360 VR Capture, But no fluid rendering (0 Replies)
- Set Up HTC VIVE for Obi Liquid (2 Replies)
- Option for a 3 in 1 package? (2 Replies)
- Obi Rope + Photon Unity Network (PUN) (1 Reply)
- Unable to load dll "libOni" on UWP (3 Replies)
- Build size on mobile (1 Reply)
- Bug + fix: IndexInActor not updated in solver after a particle kill (3 Replies)
- obi fluvio how to work in steamVR (1 Reply)
- HELP, libOni.dll is crashing my game. (3 Replies)
- Obi Cloth integration with previous Obi Rope (0 Replies)