Obi Rope
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Threads
- Pin Constraint Rotation (1 Reply)
- Tightrope with rod and rope? Spring? (0 Replies)
- Rope attached to kinematic rigidbody glitching during frame drops (6 Replies)
- Callbacks for tearing (0 Replies)
- Pooled particle count (3 Replies)
- Rope Disappear When Load scene (2 Replies)
- Assigning Obi Handle in Editor (3 Replies)
- Can I get an older version? (3 Replies)
- Jump Rope (5 Replies)
- How to force rope to never stretch? (1 Reply)
- FishingRod and SmoothCursor? (1 Reply)
- I need to config rope (7 Replies)
- Rod in Rigidbody (6 Replies)
- Kitepower simulation (0 Replies)
- Small chain (1 Reply)
- No more CollisionLayer? (2 Replies)
- generate rope based on collision (2 Replies)
- Pinned to (3 Replies)
- Help with creating rope on runtime (3 Replies)
- Help with Rope Setup (Noob) (1 Reply)
- How to switch the obo rope to fixed state? (0 Replies)
- Is obi tether constrain broken? (2 Replies)
- Sticking two Obi Ropes together (1 Reply)
- Tying a knot (0 Replies)
- Attaching a child gameobject to a gameobject pinned to a rope (3 Replies)
- Creating rope at runtime looks unprofessional because of coroutines. How to fix? (4 Replies)
- Incompatibility with Nested Prefabs (3 Replies)
- Per Particle Coloration & thickness (2 Replies)
- Pin Constraints break at runtime when pinned object is enabled/disabled (0 Replies)
- Problem with a rope behavior (2 Replies)