Obi Rope
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Threads
- How do I set a particle position at runtime ? (12 Replies)
- (Solved) Ropes allowing objects to pass through them (6 Replies)
- thicknesses in runtime (1 Reply)
- Change Rope Particle Transform (13 Replies)
- Can't get a particle rotation (2 Replies)
- where is ObiActor? (1 Reply)
- Stitcher not working (Obi Rope 5.2) (3 Replies)
- Non stretchable Rope (11 Replies)
- [Workaround] Setting target at runtime for ObiParticleAttachment (3 Replies)
- Reconnect a Torn Rope? (1 Reply)
- ArticulationBody support (6 Replies)
- Inner strain at specific position (2 Replies)
- ObiPathSmoother influences physics? (2 Replies)
- BUG? ObiSolver.parameters.gravity at runtime (2 Replies)
- magic leap (9 Replies)
- Compressed rope (5 Replies)
- Close off end caps of ropes. (3 Replies)
- Fast moving collisions with rope (3 Replies)
- Error that appears on play mode. (0 Replies)
- Rope Jitters Connected to moving Gameobject with Handle (1 Reply)
- Errors when ending playmode (33 Replies)
- Can each path (particle group) move its place on the rope in runtime mode? (0 Replies)
- Teleport rope particles to wordspace positions in runtime (3 Replies)
- Saving Rope State during play? (4 Replies)
- How do I remove Gravity from Obirope at runtime? (1 Reply)
- Assigning target to ParticleAttchment component at runtime (7 Replies)
- Off-center collider issue (2 Replies)
- Fixed timestep issue (2 Replies)
- Capsule-based collision instead of spherical collision (1 Reply)
- Performance issue and massive frame drops (3 Replies)