Obi Rope
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Threads
- Unclear on the limitations of Filo (2 Replies)
- Detect if a rope has collision with another rope? (1 Reply)
- Rope has too much slack (4 Replies)
- Articulation Body Tension ? (1 Reply)
- Particle Collision API indexing wrong? (5 Replies)
- Can I Reach transform of each particle on rope. (2 Replies)
- Error with more than 11 Obi Solvers in a Scene (5 Replies)
- Collision detection with particles (strange behaviour) (2 Replies)
- Rope Bridge- Connecting multiple ropes to each other (1 Reply)
- Particles collision callback ? (4 Replies)
- Control Points are not shown anymore (3 Replies)
- For creating runtime tight knot (6 Replies)
- Minor typo in documentation (1 Reply)
- Performance optimization help (6 Replies)
- ObiColliders not working with scripted ropes (2 Replies)
- Particle Attachment has weird offset (2 Replies)
- Bad Performance in Build Mode (12 Replies)
- Runtime Adding/Changing Control Points (1 Reply)
- Duplicate rod is inheriting attached particle from original (4 Replies)
- WrapTheRope DEMO always passed the WrapPeg (1 Reply)
- ObiRope Moving Towards control Point (1 Reply)
- Rope for a water skier? (1 Reply)
- Generate a weight sustaining cable through code (1 Reply)
- Obi Filo using Obi Rope (2 Replies)
- Throw my rope (6 Replies)
- Change the snake's length (0 Replies)
- should I use obirope, or filo for static lifts, such as in dark souls/nioh2 (1 Reply)
- Obi Rope getting saggy on reducing scale (2 Replies)
- RopeAfterStretchCompression (12 Replies)
- hi, should I use obi rope for this type grappling system? (6 Replies)