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Obi Rope

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Threads

  1. Making the first part of a rope rigid.... (2 Replies)
  2. Colliders for Rope or Rod (1 Reply)
  3. Per-frame GC Allocation in ObiPathSmoother.Decimate (1 Reply)
  4. Obi Collider category problem (2 Replies)
  5. How to query Obi geometry with raycasts? (15 Replies)
  6. gravity does not apply when I manually set the fixed delta time (9 Replies)
  7. Circular rope? (2 Replies)
  8. Rope not colliding with other ObiColliders (3 Replies)
  9. How to define particle orientation? (1 Reply)
  10. What are some reasons its not fully laid down? (1 Reply)
  11. Rope is still too stretchy (3 Replies)
  12. How to make flat rope/Extruding rope (3 Replies)
  13. Stop rope stretching into infinity (2 Replies)
  14. Added particles through cursor ChangeLength seem to freeze in place. (3 Replies)
  15. Rope Not Laying Flat/Window Not Popping Up (2 Replies)
  16. Dragging the edge of a rope (4 Replies)
  17. Connect dynamic rope attachment to another rigidbody object (3 Replies)
  18. Moving object along the rope (3 Replies)
  19. Ways to reduce rope tunneling through meshes (2 Replies)
  20. Getting Obi Rope GameObject from ObiSolver.Raycast (1 Reply)
  21. Weird Solver Behaviour (6 Replies)
  22. Re-enabling a rope solver makes the rope go crazy (2 Replies)
  23. Obi Collider Not Working (3 Replies)
  24. Edit control points properties from script (2 Replies)
  25. Chain/Rope stretches too much when I make its Android Build (4 Replies)
  26. Rope not working on mobile devices to drag objects (1 Reply)
  27. Runtime Rope Generation (3 Replies)
  28. How do I add length in runtime? (5 Replies)
  29. Check ropes touching each other (7 Replies)
  30. optimizing moving colliders (1 Reply)
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