Obi Rope
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Threads
- Making the first part of a rope rigid.... (2 Replies)
- Colliders for Rope or Rod (1 Reply)
- Per-frame GC Allocation in ObiPathSmoother.Decimate (1 Reply)
- Obi Collider category problem (2 Replies)
- How to query Obi geometry with raycasts? (15 Replies)
- gravity does not apply when I manually set the fixed delta time (9 Replies)
- Circular rope? (2 Replies)
- Rope not colliding with other ObiColliders (3 Replies)
- How to define particle orientation? (1 Reply)
- What are some reasons its not fully laid down? (1 Reply)
- Rope is still too stretchy (3 Replies)
- How to make flat rope/Extruding rope (3 Replies)
- Stop rope stretching into infinity (2 Replies)
- Added particles through cursor ChangeLength seem to freeze in place. (3 Replies)
- Rope Not Laying Flat/Window Not Popping Up (2 Replies)
- Dragging the edge of a rope (4 Replies)
- Connect dynamic rope attachment to another rigidbody object (3 Replies)
- Moving object along the rope (3 Replies)
- Ways to reduce rope tunneling through meshes (2 Replies)
- Getting Obi Rope GameObject from ObiSolver.Raycast (1 Reply)
- Weird Solver Behaviour (6 Replies)
- Re-enabling a rope solver makes the rope go crazy (2 Replies)
- Obi Collider Not Working (3 Replies)
- Edit control points properties from script (2 Replies)
- Chain/Rope stretches too much when I make its Android Build (4 Replies)
- Rope not working on mobile devices to drag objects (1 Reply)
- Runtime Rope Generation (3 Replies)
- How do I add length in runtime? (5 Replies)
- Check ropes touching each other (7 Replies)
- optimizing moving colliders (1 Reply)