Obi Rope
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Threads
- Weird behavior when changing resolution (2 Replies)
- Mocking a bundle of cables (8 Replies)
- extanding the rope from its end towards a diractino using the RopeCurser (8 Replies)
- Tension (3 Replies)
- Obi Rope Constraints not simulated Bug (4 Replies)
- Obi rope in combination with joints stretches the rope infinitely (6 Replies)
- Rope Moving Wildly (1 Reply)
- Getting Previous / Next Particle Index (2 Replies)
- Smoothly relax to initial particles positions (1 Reply)
- Defined a pooled particles from a given length (5 Replies)
- Rope is moving wen increasing his length (8 Replies)
- Possible option for rotating extrudeMesh uv's (1 Reply)
- ObiRope setup (help) (11 Replies)
- How to make a phone wire (7 Replies)
- Rope not showing in Build (2 Replies)
- Installation error on version 6.3 of ObiRope (1 Reply)
- Rope & Rod 'wobble' (1 Reply)
- Copy position from one rope to another (12 Replies)
- Obi Rope Pipe Water Flow Effect (6 Replies)
- Dll not found exception (2 Replies)
- Any plans to support Configurable Enter Play Mode? (2 Replies)
- Multiple obi solvers (13 Replies)
- Visual problem when length is changed (2 Replies)
- Can Ropes be Frozen at Runtime (5 Replies)
- Obi Rope How To Get Any Position From Rope (6 Replies)
- precise positioning of control points (2 Replies)
- Making the first part of a rope rigid.... (2 Replies)
- Colliders for Rope or Rod (1 Reply)
- Per-frame GC Allocation in ObiPathSmoother.Decimate (1 Reply)
- Obi Collider category problem (2 Replies)