Obi Fluid
Threads
- When I increase the speed of the emitter, the particles penetrate the object. (2 Replies)
- Extracting mesh from settled fluid (6 Replies)
- Colorless liquid particles (URP). (16 Replies)
- Obi Solver OnCollision (4 Replies)
- Multiple rendering characteristics for URP? (1 Reply)
- Particle size different between faucet example scene and my scene (2 Replies)
- Destroy particle on collision (13 Replies)
- Obi Fluid mesh collider in runtime (6 Replies)
- Tips for making fluid (3 Replies)
- Emitters Changing Collides With Option (4 Replies)
- Render fluid after all opaque on Quest only (4 Replies)
- Raycast. Interaction with liquid (1 Reply)
- obi fluid 5.6.2 Frozen screen (1 Reply)
- I want to put an object to sleep (2 Replies)
- Can I scale the fluid down to 5mm? (1 Reply)
- Fluid shader not working on unity 2019.4.13f1 (2 Replies)
- Is Obi Fluid working for UI / 2D unity Projects? (1 Reply)
- White foam (6 Replies)
- Manipulating Particles Individually (2 Replies)
- ObiParticleRenderer is never lit in build. (2 Replies)
- Pre order questions (1 Reply)
- Using Single Particles shader as blobs! (8 Replies)
- Parenting Emitters Question (3 Replies)
- I want to float an object (7 Replies)
- Random instantiating at old particle positions (2 Replies)
- Is it possible to have Surface Emitters? (3 Replies)
- Collision category and Collision filter (2 Replies)
- Obi fluid 5 with Unity 2018.3 (11 Replies)
- Obi Fluid + Trail Renderer (1 Reply)
- A few bugs and feature requests (2 Replies)