Obi Fluid
Threads
- Older Fluid versions (1 Reply)
- Make Fluid Less "Jello-like" / Liquid Escapes Container (0 Replies)
- Self Collisions auto-checks itself during Play (1 Reply)
- WebGL build fails (2 Replies)
- Particles go through the bucket (1 Reply)
- Obi Fluid - Tunnelling (2 Replies)
- A12 Support (1 Reply)
- How to make a self-collecting growing blob? (6 Replies)
- Bug? Emitter still emitting when speed set to zero, and Method set to Burst (0 Replies)
- Why are fluid particles jumping around when simulating in local space? (4 Replies)
- Color not working for emitter? (0 Replies)
- Sample Scenes Crazy Low FPS (3 Replies)
- VR with ObiFluid, problems rendering. (1 Reply)
- rendering particle like dielectric one (1 Reply)
- Unity 2018.3 - HD Render pipeline? (1 Reply)
- Water; volume/density vs pressure/boyancy (1 Reply)
- Water moving through pipe (pressure) (1 Reply)
- Crash on iPhone XS (2 Replies)
- ObiEmitter Prefab - NullReferenceException on Instantiate (0 Replies)
- Obi fluid in VR problem (0 Replies)
- [Resolved] (Android/Unity) The Obi Fluid Renderer kill the performance. (7 Replies)
- Can Obi Fluid interact with Unity terrain (1 Reply)
- Don't works in HDRP projects Unity 2019 (1 Reply)
- Collision versus Trigger (1 Reply)
- Smaller emitter scale and particles (3 Replies)
- Obi Fluid 2D - Flipping Camera Horizontal Axis (1 Reply)
- Implementing a 2D Distance Field (1 Reply)
- Pipes & Pressure (5 Replies)
- Chemical reactions (4 Replies)
- Large volumes of fluid causing lag (3 Replies)