Obi Fluid
Threads
- Fluid particles will pass through MeshCollider (1 Reply)
- Particles and fluid not rendering in running game (5 Replies)
- high viscosity fluid (molten cheese/honey-like) (3 Replies)
- ObiFluid doesn't work with Cinemachine? (2 Replies)
- The fluid is intermitted and splitted in Obi 5.0. (2 Replies)
- Are there plans to support HDRP? (2 Replies)
- Turbulence visualization (2 Replies)
- Support for DOTS physics? (0 Replies)
- Single Pass Stereo (3 Replies)
- change orientation plan in 2D (1 Reply)
- Problem LWRP (1 Reply)
- Question about tvOS support (1 Reply)
- Generating and using distance field at runtime (0 Replies)
- Obi Fluid on the Magic Leap (1 Reply)
- No specular highlights on mobile (2 Replies)
- When I raise the speed of the emitter, the particles clump into singularities. (0 Replies)
- Simple2DFluid Look w/ DieletricFluid Shader (3 Replies)
- Water Present When Game Starts (1 Reply)
- Mobile Suggestions + Help (4 Replies)
- Issue with darkening on mobile (2 Replies)
- Never stop generating particles (1 Reply)
- Fluid behavior changing over time (2 Replies)
- Can't flow fluid (1 Reply)
- Fluid passing through Containers (3 Replies)
- Masking out fluids (2 Replies)
- Oni Contacts - is there a way to extend the data? (1 Reply)
- Obi Fluid Collision Callback never ending (1 Reply)
- LWRP issues (1 Reply)
- Distance Fields Issue (Obi-fluid doesn't stay in glass) (5 Replies)
- Distance Fields not working (3 Replies)