Obi Fluid
Threads
- How to know when all the particles are sleeping so I can de-activate the ObiEmitter (5 Replies)
- hole in collider (6 Replies)
- 2D Animation in 3D Surrounding (7 Replies)
- Game Freezing on newer ios devices (2 Replies)
- Coloring each particle separately (2 Replies)
- Scene Raclette, The adaptation of the android platform. (16 Replies)
- Making a chocolate syrup (7 Replies)
- Centrifugal casting (2 Replies)
- The fluid lools pixalated (1 Reply)
- Control particles (0 Replies)
- Obi fluid and VR (6 Replies)
- Freezing and moving obi fluid (2 Replies)
- User Data (3 Replies)
- Atmospheric pressure Vacuum (3 Replies)
- Some Questions About Obi Fluid (3 Replies)
- How to make kinetic sand using obi fluid? (3 Replies)
- Questions About Unity version and Mobile Performance (1 Reply)
- changing state in runtime (1 Reply)
- Obi Collision Not Working (1 Reply)
- Asset Store purchase — missing useful examples, causing lost time (1 Reply)
- Obi Fluid Not Working with Transparent Glass (12 Replies)
- I want to use obi fluid for large scale. (8 Replies)
- (noob question) how to find and set numParticles (1 Reply)
- Velocity of particle (1 Reply)
- Simulate intravascular blood flow (2 Replies)
- Water Balloon War (1 Reply)
- Question about LWRP in 5.0 (10 Replies)
- How to write Obi Shader for LWRP? (0 Replies)
- Small FPS on Android mobile phone (9 Replies)
- Modifying Emitter (2 Replies)