Obi Fluid
Threads
- 'ObiCollider' does not contain a definition for 'idToCollider' (8 Replies)
- [solved] How to set Fluid Renderer for URP? (2 Replies)
- Obi Fluid crashed on scene load (5 Replies)
- Fluid misplaced in VR multi-pass (1 Reply)
- Collision Detect (3 Replies)
- fluid disappear from moving bottle (17 Replies)
- KillParticle after collision and shouldn't return (2 Replies)
- stutter move (12 Replies)
- The name 'UnsafeUtilityEx' does not exist in the current context (1 Reply)
- Fluid Doesn't Show on Oculus Quest Build (1 Reply)
- Use of vector4 to translate particles? (1 Reply)
- Obi Fluid for 3D paint (3 Replies)
- Can I translate all the particles' position by a certain vector? (2 Replies)
- Everything appears pink after setting the ObiFluidRendererFeature to the pipeline (9 Replies)
- Obi rope iOS stuck at applingking xcode 11.7 (2 Replies)
- Shader error with Obi 5.5 & URP (2 Replies)
- Everything turn black when turn on Antialiasing (1 Reply)
- Build error with Obi Fluid 5.1 (1 Reply)
- Creating crying tears on skinned mesh (3 Replies)
- Increasing FPS (3 Replies)
- Obi Fluid with Sprites. (1 Reply)
- Explosion force on fluids (2 Replies)
- Fluid Color problem (2 Replies)
- Mesh Collider not working But Box Collider (2 Replies)
- Obi Fluid Stickiness (8 Replies)
- IOS Build stuck (47 Replies)
- Boiling Fluid? (4 Replies)
- Amount of liquid in bucket (1 Reply)
- What is minimum pool size? (1 Reply)
- Moving blob (0 Replies)