Obi Official Forum

Full Version: Obi Cloth
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

Obi Cloth

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23

Threads

  1. High Resolution mesh initialization (1 Reply)
  2. iOS Simulator Crash (3 Replies)
  3. Cloth Proxy hangs forever on "Bind" (1 Reply)
  4. Just upgraded to 3.5 from 3.1 (8 Replies)
  5. Coat Buttons (5 Replies)
  6. Is it possible to make the cloth taut in real time? (3 Replies)
  7. Trouble with local sim ObiSolver as child of interpolated Rigidbody (2 Replies)
  8. Slowed Simulation Problems (2 Replies)
  9. Multiple Precision Issues (3 Replies)
  10. Removing Cloth Component (1 Reply)
  11. Making Obi cloth work with sleeves (1 Reply)
  12. Compatibility with Oculus Go ? (1 Reply)
  13. Tearing cloth via code (Finding constraintIndex) (1 Reply)
  14. Destroying objects improperly? (1 Reply)
  15. Cloth is very stretchy and elastic (2 Replies)
  16. Obi Cloth Tears By Itself (1 Reply)
  17. Change aero constraint properties with script (2 Replies)
  18. Can't edit skin on Particle Editor (7 Replies)
  19. how to simulator paper? (5 Replies)
  20. Is there a way to fix particles position after changing them? (1 Reply)
  21. Increase elasticity of a cloth without loosing its shape (1 Reply)
  22. Bugs with cloth collision detection (2 Replies)
  23. Moving cloth with colliders (4 Replies)
  24. Obi cloth does not properly work for models stitched to an existing skeleton. (33 Replies)
  25. Reseting Simulation (2 Replies)
  26. When I refer Mesh at OnPreRender() of Camera, Unity Editer Crash. (2 Replies)
  27. Collision with my character won't work. (1 Reply)
  28. Initial State/Save State for Obi Solves (1 Reply)
  29. Late Update,that two or more solvers can't work in this mode at the same time, (2 Replies)
  30. Bug/Crash when setting timescale to 0 in lateupdate (3 Replies)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23