Obi Cloth
Threads
- High Resolution mesh initialization (1 Reply)
- iOS Simulator Crash (3 Replies)
- Cloth Proxy hangs forever on "Bind" (1 Reply)
- Just upgraded to 3.5 from 3.1 (8 Replies)
- Coat Buttons (5 Replies)
- Is it possible to make the cloth taut in real time? (3 Replies)
- Trouble with local sim ObiSolver as child of interpolated Rigidbody (2 Replies)
- Slowed Simulation Problems (2 Replies)
- Multiple Precision Issues (3 Replies)
- Removing Cloth Component (1 Reply)
- Making Obi cloth work with sleeves (1 Reply)
- Compatibility with Oculus Go ? (1 Reply)
- Tearing cloth via code (Finding constraintIndex) (1 Reply)
- Destroying objects improperly? (1 Reply)
- Cloth is very stretchy and elastic (2 Replies)
- Obi Cloth Tears By Itself (1 Reply)
- Change aero constraint properties with script (2 Replies)
- Can't edit skin on Particle Editor (7 Replies)
- how to simulator paper? (5 Replies)
- Is there a way to fix particles position after changing them? (1 Reply)
- Increase elasticity of a cloth without loosing its shape (1 Reply)
- Bugs with cloth collision detection (2 Replies)
- Moving cloth with colliders (4 Replies)
- Obi cloth does not properly work for models stitched to an existing skeleton. (33 Replies)
- Reseting Simulation (2 Replies)
- When I refer Mesh at OnPreRender() of Camera, Unity Editer Crash. (2 Replies)
- Collision with my character won't work. (1 Reply)
- Initial State/Save State for Obi Solves (1 Reply)
- Late Update,that two or more solvers can't work in this mode at the same time, (2 Replies)
- Bug/Crash when setting timescale to 0 in lateupdate (3 Replies)