Obi Softbody
Threads
- Best way to attach softbody particles together in the newest version (2 Replies)
- When will Obi Softbody support mix animation and simulation in a single vertex? (6 Replies)
- How easy it is to modify the softbody mesh during runtime? (2 Replies)
- Collision Between 2 SoftBody (2 Replies)
- drag the ball (4 Replies)
- Obi softbody crashes after setting inverse masses (2 Replies)
- Optimizing Performance With Multiple Softbodies (2 Replies)
- Any tutorial for stitcher? (7 Replies)
- Internal Collision Detection? (2 Replies)
- Clamp Softbody position on X / Z axis (2 Replies)
- Using Burst backend causes Runtime Crash (5 Replies)
- SoftBody Is not generating particles for most meshes (1 Reply)
- Android Performance Issue (2 Replies)
- changing default shape (1 Reply)
- Find out which particle group to attach with the ObiParticleAttachment (11 Replies)
- How to destroy softbody (2 Replies)
- Softbody Surface blueprint seems to fail at generation (2 Replies)
- Can Obi Softbody using multiple softbody to skin same SkinnedMeshRenderer? (1 Reply)
- Attach Game Objects To Obi Softbody (1 Reply)
- Grabbing physics reaction to softbody/ Grasping an organ for my project (3 Replies)
- Softbody Elastic Character - Make Hand Move to Target (4 Replies)
- Does it work on WebGL builds? (2 Replies)
- Collision stopped working after update (4 Replies)
- Particle Attachment Question (0 Replies)
- Reducing Bounce/Spring Dampening (3 Replies)
- XPBD implementation / haptics (2 Replies)
- how to Make the softbody less wobbly? (3 Replies)
- Screen Resolution (3 Replies)
- ParticleAttachment freezes softbody (5 Replies)
- Intermediate or edge/face particle creation? (9 Replies)