Obi Official Forum

Full Version: Obi Softbody
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

Obi Softbody

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14

Threads

  1. Softbody lags SEVERELY but only during collision (7 Replies)
  2. softbody for character is not working not sure why (2 Replies)
  3. Is there a way to obtain the coordinates of each vertex after the deformation? (1 Reply)
  4. Stretch ArmStrong (1 Reply)
  5. How to define a softbody object that is partly flexible? (3 Replies)
  6. Multiple obi solvers (1 Reply)
  7. Softbody basics (1 Reply)
  8. issues with blueprint generation (1 Reply)
  9. AddTorque? (6 Replies)
  10. Take a Dent? (5 Replies)
  11. Can't bind to mesh because it says it's not readable (1 Reply)
  12. Any recommendation to create softbodies in runtime? (1 Reply)
  13. softbody cut (11 Replies)
  14. Pulse upon click/touch (1 Reply)
  15. Problem with optimization when using more than 15 objects (2 Replies)
  16. [HELP] VR hands either move obi softbody too much or trough it (1 Reply)
  17. Two actors in a solver attachments (1 Reply)
  18. Obi Softbody not rendering when model has rig. (15 Replies)
  19. Need help with Softbody parameters (0 Replies)
  20. Freeze Softbody On Z Axis (0 Replies)
  21. [SOLVED] Obi Softbody BIND SKIN not working (3 Replies)
  22. RESET Obi Softbody (10 Replies)
  23. How to fully reset a Softbody actor (3 Replies)
  24. Blueprint bug for softbody and 2d (1 Reply)
  25. Multiple Obi Particle Attachments for single Skinned Mesh Renderer issues (1 Reply)
  26. Jitter of softbody (2 Replies)
  27. How to make a rubber man walk. (1 Reply)
  28. [SOLVED] Softbody mesh working weird when attached to chain (obi rope) (11 Replies)
  29. Sample scene behaviour is not what it is supposed to be. (2 Replies)
  30. [SOLVED] How to hang a softbody using Hinge Joint? (3 Replies)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14